A sci fi inventory to suit a fast paced run and gun

Brief

Earlier this summer I wanted to challenge myself at creating a menu loading sequence and inventory scene for a run and gun shooter in a similar vain to destiny or doom. I wanted to create a snippet of a high quality menu to showcase my skills and expertise and how those could be applied to UI for video games.

Note: Gun image taken from Ivan Santic on Artstation

Role

– UI / UX Design
– Motion Design

Tools

Adobe XD, After Effects, Illustrator

Gun brand logo ideas

Inventory iconography

Crafting a living game world with UI

During the design process I found myself crafting a sci world, filled with wacky gunsmiths branding their wares and was suprised at the power a few simple details like this had when bringing the game idea to life. I am very pleased with final result and would love to develop it further.