A sci fi inventory to suit a fast paced run and gun
Brief
Earlier this summer I wanted to challenge myself at creating a menu loading sequence and inventory scene for a run and gun shooter in a similar vain to destiny or doom. I wanted to create a snippet of a high quality menu to showcase my skills and expertise and how those could be applied to UI for video games.
Note: Gun image taken from Ivan Santic on Artstation
Role
– UI / UX Design
– Motion Design
Tools
Adobe XD, After Effects, Illustrator
![gun-logos](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2019/08/gun-logos.jpg)
Gun brand logo ideas
![gun-iconography](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2019/08/gun-iconography.jpg)
Inventory iconography
Crafting a living game world with UI
During the design process I found myself crafting a sci world, filled with wacky gunsmiths branding their wares and was suprised at the power a few simple details like this had when bringing the game idea to life. I am very pleased with final result and would love to develop it further.
![Armory-Blurred-Screens1](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2019/08/Armory-Blurred-Screens1.jpg)