Jurassic World Evolution 2 – 2021
Design notes
Here is a small collection of the UI screens I worked on during my time on Jurassic World Evolution 2. I worked on the project from start to finish helping to define the initial style.
Role
– UI / UX Design
– Style development
Tools
Adobe XD, After Effects, Illustrator, Photoshop
![JweScreens_0006_Layer-2.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0006_Layer-2.png.png)
Dinosaur Information Panel
![JweScreens_0003_Layer-5.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0003_Layer-5.png.png)
![JweScreens_0002_Layer-6.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0002_Layer-6.png.png)
![JweScreens_0001_Layer-7.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0001_Layer-7.png.png)
Dinosaur Hatchery UI & Gene Splicing Screen
![JweScreens_0004_Layer-4.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0004_Layer-4.png.png)
Building Construction Menu
![JweScreens_0000_Layer-8.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0000_Layer-8.png.png)
Landscaping Toolset
![JweScreens_0007_Layer-1.png](https://www.pixelsandpolygons.co.uk/wp-content/uploads/2023/09/JweScreens_0007_Layer-1.png.png)
Loading Screens